GameOs.ai

AI-native slot studio

Anything you can imagine, designed and shipped on demand.

Output Production ready slot

Math, Art, Audio, Deploy, Distribute.

Speed Launch in minutes
Model % GGR + studio

The Problem

Slot content is slow, expensive, and increasingly generic.

Supply

Even the biggest studio has limits

Pragmatic, the biggest studio in the world, has shipped only ~800 games since launch.

Cost

Each slot needs a full team

A single slot takes months across math, art, sound, engineering, and QA.

Cadence

Operators wait in line

Fresh content is constrained by studio release schedules, not operator demand.

Brand

Customization is locked in

Brand-tailored games are rare, and changes after delivery are limited and expensive.

Market

Every site looks the same

Operators end up serving the same content catalog, making differentiation harder.

Why Now

The tooling, AI, and distribution are finally aligned.

Generative production is ready

Generative image, code, and internal models are finally good enough to assemble a playable slot end-to-end.

Operators need personalization

Brand-skinned content and faster refresh cycles are moving from nice-to-have to commercial necessity.

Long-tail economics work

Cost-per-game collapses with AI, making niche, seasonal, and segment-specific games viable.

Tequity gives immediate reach

Its open RGS is integrated into multiple aggregators and platform and provide the necessary tooling for distribution.

MVP

From operator brief to playable slot.

  • Operator inputs a brief or brand book.
  • AI pipeline produces a playable slot game with art, math, sound, and layout.
  • End-to-end flow: asset generation, QA loop, deploy.
  • Output is a real, integration-ready game, not a mockup.
Open the demo
01 Brief / Brand book

Logo, mascot, market, reference games.

02 AI Pipeline

Art, math, sound, layout, QA.

03 Playable Slot

Ready for integration and launch.

Offering

A studio layer operators can use, tune, and publish from.

Own branded slots

Generate branded slot games within 30 minutes. Control RTP and volatility. Launch immediately.

Segment-specific games

Create games targeted at a player segment, campaign, market, or season.

AI starting points

Use best-practice templates and AI recommendations, then modify.

Provider inspiration

Use game-provider references as inspiration without being locked into a catalog.

Marketplace

Pick 3rd-party games from a public or private marketplace.

Publisher mode

Operators and creators can publish games for other operators to use.

Business Model

Usage-aligned revenue with recurring studio access.

~5%

GGR share + minimum monthly fee

Percentage of GGR from each slot, paired with a minimum commercial commitment.

Studio

Subscription + token top-up

Flat access for the studio, with token top-ups if minimum usage is not reached.

~1%

Publisher fee

Marketplace games earn a publisher fee above a minimum GGR threshold.

The Ask

€500k for 10% of the company.

Founders

Michael Oziransky Yuriy Poremskyy Merav Keren

What it buys

  • Full Tequity integration and game engines for 10 game types, including bonus rounds, freespins, and jackpots.
  • Website and marketing strategy.
  • Initial PR and 2 industry conferences.
  • First 5 operator integrations.

Roadmap

Expand from AI slots into a broader game studio platform.

Beyond slots

More game formats

Crash games, Instant games, Low data versions support, Quick Lobby games, Jackpots, and Seasonal auto-updates.

Infrastructure

Own RGS

Build our own RGS for tighter control and advanced platform features.

Next Step

Ready to talk?

See the live MVP, review the commercial model, and discuss the first operator integrations.

Request access

product@gameos.ai